Support for the new SDCC calling convention (SDCC 4.2.0 or
later)
Small fixes in the build scripts
For older versions of SDCC (or the old calling convention), please
use version 1.1.14.
Release 1.1.14 - 2023-06-17
Small improvements in the API, around const parameters
Improvements in png2sprites
Thanks to Pedro de Medeiros for his contributions!
Release 1.1.13 - 2023-02-28
Updated apultra to 1.4.8
In map.py, the “Entities” layer is now optional
Release 1.1.12 - 2022-09-16
Added CAS support to the example game, introducing new tools:
mkcas.py and png2scr.py
Fix in png2sprites.py and png2tiles.py:
ensure the order of the colours is always the same
Release 1.1.11 - 2022-09-15
Updated rasm to 1.7
Updated apultra to 1.4.7
Small bug fixes and improvements to the build system
Release 1.1.10 - 2022-04-27
Updated apultra to 1.4.6
Tested SDCC 4.2.0
Release 1.1.9 - 2021-12-29
Generate a “what’s new?” HTML page in the docs
chksize now accounts for data in INITIALIZED section
that adds up to the ROM size
Updated apultra to 1.4.4
Small improvements to the build system, including a new openMSX
target to run the game (thanks to Pedro de Medeiros)
Fix: spman could leave sp_idx unitialised,
preventing the sprites from being shown. Thanks to ToriHino for
reporting the issue
Release 1.1.8 - 2021-10-31
Updated apultra to 1.4.2
Improvements in the build pipeline, initial test code
Documented SDCC compatibility
Release 1.1.7 - 2021-06-24
Documented the auxiliary tools used to build the example game
Release 1.1.6 - 2021-06-07
png2sprites.py: Added a new -c flag to
include the frame colour as a comment. This works as a reference and
should make easier assign colours to frames later on in the game’s
code
map.py: remove bin files on error, fixed an error in
error reporting
png2tiles.py: support to load the tileset combinng
multiple images
Thanks to Pedro de Medeiros for the changes!
Release 1.1.5 - 2021-04-07
Small fix in mplayer to prevent issues changing song
Release 1.1.4 - 2021-02-09
Even more Windows compatibility changes. Now it should successfully
build on Windows 10, without big changes (if any)
Small fix in the example game stopping the music
Release 1.1.3 - 2021-01-25
Yet more Windows compatibility changes
Release 1.1.2 - 2021-01-11
Added missing files that prevented apultra from building
Release 1.1.1 - 2021-01-09
Fix in ap.lib; the asm export was wrong
Added aplib support to the example game: the map is compressed
Release 1.1.0 - 2021-01-09
Added extra libs: aPLib support
Release 1.0.3 - 2021-01-04
Improved windows compatibility
Small doc fixes
Improvements in the example game
Release 1.0.2 - 2020-12-31
Small doc fixes
Fixed a bug in the example game when MAX_ENTITIES are
used