I got the inspiration from the fantastic rasm –a Z80 assembler–. rasm
supports a number of formats for input and output, and the input goes way beyond the “include” we can find in some assemblers.
As part of my TR8 fantasy console I have implemented .incpng "file.png"
, that does the following –from the docs–:
.incpng “filename”
Read the PNG image and add the content to the output at current position. The image colors will be matched with the TR8 palette and any non-matching color will be considered transparent and the index128
will be used.
So it is like a “include binary”, but it understand and reads a PNG file, including the pixel data in the assembled output.
It converts the image to red, green and blue triplets –RGB
values– and maps them to the EGA default palette –which is the palette I’m currently using–. If a RGB
value doesn’t match the EGA palette, the tool uses 128
. That value is used with the blitter if transparent is enabled to treat it as transparent –otherwise it will be black–.
It is so convenient to use! But obviously, this is only because I’m writing the assembler myself –and it has many limitations, currently–. Using other compilers, very often the options are very limited, and that is when my conversion tools written in Python save the day.